![]() ![]() A Varjo rep told me this was due to the lower resolution of source material, which was intended for the HTC Vive Pro or a lower resolution display. ![]() ![]() ![]() In practice I didn’t find the VR-1 quite that magical, the lower PPI of the outer display was distracting, and in more than one demo, there was a clear difference in how the two displays handled material. An iPhone XS, viewed from a distance of 10 inches, has a PPD of 82.6, while a 4K TV viewed from 1.22m has a PPD of 55.7 but a PPD of 67.5 when viewed from 1.52m away. d is the viewing distance and r is the resolution of the display ( there are calculators available if you’d prefer to skip the maths). It’s calculated with the following formula: 2dr tan(0.5°). Everything is crisp and clear, like a video game played on a high-end 4K TV.īesides a super high pixel per inch count, the Bionic display found in the Varjo VR-1 has a pixel per degree count of 60, which is where it gets its claim of “human eye resolution.” The PPD of a display is number that’s intended to take viewing distance into account when discussing a display’s pixel’s density. There are no jagged edges, or fuzzy text. With the distraction of giant pixels gone, VR content looks more realistic. While the individual pixels don’t completely disappear, they’re smaller than they’ve been on any headset I’ve tried before, and the result is a small and stunning window into the future of VR. That’s supremely high, but it’s nothing compared to the a 1,920 x 1,080 microLED center display with a claimed 3,000 pixels per inch, which the company claims is the same display found in the viewfinder for high-end broadcast cameras from companies like Sony. The outer display is the same one found in the HTC Vive - an AMOLED with 1,440 x 1,600 resolution per eye. Varjo reduces the effect through the use of a hybrid “Bionic” display. Settled on your head and focused properly, a headset gives you the perception of 3D space, but because of the magnification element it also highlights every single pixel in the display, sort of like you’re standing nose to nose with your TV. VR headsets are really just a display with magnifying glasses laid over it. So Varjo doubled down on creating a VR headset with “human eye resolution” which is fancy way of saying that the pixel’s in the display are so small and dense they’re invisible to the human eye. However when Varjo started showing of its tech to potential customers in the enterprise sector, it said it found that those customers, at this moment, wanted higher resolution, not AR. Originally the plan was to create a VR headset with a camera on it, so it could function as an AR headset as well, and Varjo plans to release a module for the VR-1 that will do just that later this year. Varjo is a Finnish start up out to produce the best VR headsets available. This is one of the first VR headsets to provide the super high pixel per inch count your eye can actually enjoy.Įditor’s note: There is no word yet on an Australian pricing or release. But Varjo’s VR-1, a slick looking headset intended for the professionals making the content you’ll one day use, is a great reminder that we’re still in the early days of this technology. It’s easy to forget that because there are so many headsets (and cardboard boxes). It’s at the stage at TVs before colour, or computers before they got personal. ![]()
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