![]() ![]() "mapper area *" again, replacing the asterisk for a word in the room title, for example - "mapper area home" or whichever room you made a note of and finally click on the blue writing of the room.Īnd like magic - you move to the room using the cexit you programmed into the mapper :) Next test it - make sure the door for the custom exit is closed and you are at the start of the area, next use the mapper area command to find the room you want to move to like this. Make a note of the room you end up in after you have made the cexit. First I will assume you have a cexit in an area with no aggro mobs, a good place to try this out is beer goblins.įirst find a closed door and make the cexit as described in part 1. It's now time to put a cexit to the test using the mapper goto command. If you want a longer wait you can swap out the 2 for however long you need. It's worth noting that the minimum wait is 2 seconds. We use "wait(*)" as the wait command e.g in kobaloi you may want the cexit to wait before moving up (once you have purchased the pass) into the main section so we would use this: mapper cexit u wait(2) The wait command can be very handy for rooms that require some waiting before moving again, a good example of this is in the sandcastle area getting to the lamp section. To remove an entire area's custom exits (which can be useful for some areas with big mazes that rotate) I would use this - "mapper purgezone *" swapping the asterisk (*) for the areaįor example : "mapper purgezone nenukon" would clear the mapper exits in the area Nenukon. Use this - "mapper delete cexits" - this would clear all cexits for the room I am in when I type it. For example if I wanted to clear the custom exit I just made because it didn't quite work how I wanted it to I would To remove a custom exit (mapper exit) from the mapper database. You may be thinking what use is this? It will become clear as you read on through this tutorial. How do I make a mapper exit? like this - "mapper cexit open e e close w" this will open a door to the east, move east then close the door again (which is to the west after moving) THE MAPPER WILL NOT WORK UNLESS YOU HAVE BEEN TO THE ROOM YOU ARE TRYING TO GET TO IN THE PAST ***įirstly what is a mapper exit? it is a "custom exit" or "cexit" that is programmable into MUSHclient that will aid with auto movement. ![]() *** IMPORTANT - YOU HAVE TO ACTUALLY VISIT THE AREA/ROOM AND HAVE IT EXPLORED FOR IT TO HAVE AN ENTRY IN THE DATABASE. The mapper can move you around the mud very quickly, especially with aliases set up for the various mapper commands.Ĭlickable rooms (listed alphabetically) for a customised runto (with cexits/portals) The mapper is essentially a database of areas, room titles, and cexits along with lots of helpful commands that can be found reasonably quickly using the mapper help command. ![]() In this tutorial I am going to cover the basic functionality of the mapper as well as : The first thing you want to type just to get an idea of what the mapper is capable of is to enter "mapper help". Once you have MUSH client running and connected to aardwolf it's time to take a look at the mapper. If you don't already have the latest aardwolf version of MUSH client you can get it here : click the "Download ZIP"īutton in the bottom right corner of the web page. The Mapper in Aardwolf's MUSH client package is a very powerful and helpful resource for finding quest mobs, campaign mobs and even gq mobs. This will not apply to people who have disabled command stacking, or use a different stack character." ![]() Therefore to have the " " make its way to the mapper you have to double it. Quote of Nick Gammon - "You probably have " " configured as your "command stacking character". ![]()
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